This Alliance will seek to strengthen its resources and subvert the rule of Cats. The Woodland Alliance. Root is a game of adventure and war where 2 to 4 players battle for control of a vast wilderness. If you are prompted to spend, discard, take, or give a bird card, you cannot substitute a card of another suit. Choose Minister. In a game where two major factions are mostly content with building their sawmills and roosts, you need a faction like the WA to be present to stir the pot. Sway Minister and Score. Pile on bases so that they can't move warriors around (they must rule either start or end clearing to move). Draw from Shared Deck. Remember that you can only have 1 sympathy per clearing, so warriors must move to organize. Pros: Can defend with relatively few warriors, gains power when sympathy is opposed, relatively easy to craft with, revolts are powerful. So regardless of when they attack or defend, they will always take the highest roll in battle. Whenever you are prompted to draw a card, take it from the shared deck. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. In this video, we will delve into the the third faction, the riotous Woodland Alliance. Good end game tactic when Sympathy if expensive. The Woodland Alliance game plan is broken up into phases. The Woodland Alliance has the following faction abilities:When defending in battle, the Alliance uses the higher roll and the attacker uses the lower roll. Choose a minister card in your Unswayed Ministers pile. Reveal Cards. The Woodland Alliance are the resistance factions in the world of Root. Welcome back to LonelyMan BGs! Each Organize also … If the deck is empty, shuffle the discard pile to form a new deck. Under her rule, the many creatures of the forest have banded together. Spend and Discard to Shared Pile. In my opinion they are both the most difficult to play and most difficult to play against out of the four factions in the base game. Here are some strategy tips for playing with the Woodland Alliance. In the base game of Root, the Woodland Alliance (WA) is supposed to be the winch that pulls the strings ever tighter, causing tension wherever they go. Reveal the number of cards listed on the chosen minister. Cons: Slow start, often have to settle for less than ideal revolt targets, fewest warriors, potentially stagnant if their base clearings are ruled by another faction.

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