Similar to Azul 1, the majority of a player’s points are earned throughout the game, with end-game points often making a difference in placement. These are presented on a three-fold, two-sided, pamphlet that’s the size of the box. The added depth here will appeal more to experienced gamers though it won’t scratch the same brain-burning itch that Sintra might. It’s worth noting that the game comes with a decent plastic box insert. If at any time a player has covered all of the spots surrounding one of these features they get to immediately take a number of bonus tiles from the central bonus tile board based on what feature you completed. That said each of the three games does feel significantly different despite using the same basic system of drafting then placing tiles in patterns. While not obvious at first, you will quickly notice that the biggest bonus, of earning three free tiles for completing a window, can only be earned by filling the most expensive spots on the board, the five and six spots. The scoreboard is still bad. These tiles can be used in the phase they are acquired and are replaced at the end of each player’s turn. It is very mechanically similar to the original game, varying in a few ways – the wild tiles, the geometry of the area to be tiled, and the scoring. Enter your email address to follow TBGD and receive notifications of new posts by email. Note if a tile contains nothing but tiles matching the wild colour a player can select that factory and take one tile from that factory placing the remaining tiles in the middle. Since the original Azul came out, and became one of our favourite gateway games, we’ve been keeping up with each new release in the series. Points are earned for adding tiles that adjoin groups of other tiles. The bonus spaces are cool but in terms of combo scoring opportunity, it seems a bit less interesting. It’s the version of Azul I’m most excited to play the most often. All Rights Reserved. Take all tiles of that colour from the factory as well as one (and only one) tile of the wild colour if present. Since that’s the case, and it shares a lot of similarities with the original Azul , I’m sort of going to build on my review of that, and mostly discuss variation/differences between the two versions. Overall, I personally think that Azul Summer Pavilion hits a sweet spot in the Azul series. The first player tile is placed in the centre of the factory tiles. Despite that issue though, I really enjoy playing this, and all my friends who are Azul fans like it a lot too. There was one in. In addition to this, there are a number of special decorations marked on the board; statues, pillars and windows. The geometry of the board provides a number of bonus spaces that when surrounded with tiles, earn the player bonus tiles from a selection in the middle of the table. At the end of the sixth round, players can no longer store any more tiles for future rounds and lose one point for every tile they have left. September 29, 2020 by Moe T. Leave a Comment. If you would like some context, (my opinions on the original Azul game and some details such as how the game works) check out the Azul Review here. You simply collect them beside you player board until the later placement phase. Sintra was Joe’s first taste of Azul and he and his family loved it. It feels like there is less interconnectivity on the board. I’ve played Azul 3 now several times with 2-4 players (I haven’t tried the ‘grey’ side of the player boards yet). This time around the tiles are elongated diamond shapes instead of squares. Azul Summer Pavilion is the third in a series of games that started with Azul which was released in 2017. Note this is a big change from previous Azul games where players place their tiles immediately upon drafting them. For around 30 minutes artisans will take tiles, spend … You score when you place a tile, one point for each tile that’s adjacent to it, and then you score larger bonuses when you complete a star (12 to 20 points, depending on the color) or for filling in the same numbered space on all six stars. Azul 3 seems to be more of a return to ‘Azul Classic’ and feels much more like the original, albeit refreshed, reshaped, and reinvigorated. This has a spot for all of the factory tiles and the score tokens and then some generic troughs for the rest of the components. Since that’s the case, and it shares a lot of similarities with the original Azul, I’m sort of going to build on my review of that, and mostly discuss variation/differences between the two versions. As in the first two Azul games, four tiles are placed on every factory space (two spaces per player, plus one) at the start of every round, and on their turn a player may take all tiles of one color from one space—plus one wild tile, if there’s one there. The bonus tile pool also adds a second area of interaction within the game (albeit minor). The game plays over a total of six rounds and in each of those rounds, one of the tile colours is wild. To see for yourself what you get with this game be sure to check out our Azul: Summer Pavilion unboxing video on YouTube. At the end of each round, after every player has passed during the Playing Tiles Phase, the factories are re-filled with four tiles each, the round marker is moved to the next spot which shows which colour is now wild and the game continues. Unfortunately, there doesn’t seem to be anything added to these to make the game more colour blind accessible (as they did with the factory tiles in Azul: Stained Glass of Sintra). The first thing you will find in the book is the rules. Sintra is much more fiddly and hard to teach. After 6 rounds (one for each wild tile colour), players will tally up bonus points received from completing 6 pointed stars on their board, and determine the winner. If you like either of the first two Azul games, as I do, you’ll enjoy Azul: Summer Pavilion for the twist it provides on a familiar concept. Azul Summer Pavilion is the third game with the Azul name and it might be the best yet. Points are awarded for each tile placed. On top of that, the strategies required to score well aren’t as obvious. ( Log Out /  The bonus tiles are a very interesting mechanic. Unlike Azul 1, in which this phase could be executed simultaneously, players take turns placing one tile at a time onto a space on their player mat. It features significantly more depth than the original Azul while at the same time being less punishing and less cutthroat. The factory tiles should be familiar to anyone who’s played any edition of Azul before. Pick the central market and one colour. In, The tile tower is such a great quality of life improvement. Finally, we get to the tiles. It has a bit more meat and depth than the original without becoming too fiddly and complex to be easily approachable. The Playing Tiles Phase: In turn order, players take turns either placing a set of tiles or passing. This may come as a shocker in Azul vs Summer Pavilion, the original versus the third in the series, but Summer Pavilion is a better game. I think with my preferences towards heavier games, I am very pleased by the arrival of Azul: Summer Pavilion. You may not take that colour for that round, but if you take other tiles from a location that contains ‘wild’ tiles, you must take exactly one wild tile along with them. By having players draft all of their tiles first and then place them, there are much fewer chances for players to get stuck with something they cannot use. Note the pattern here is nothing like the squares in the original Azul. Quick, critical reviews and unboxings of boardgames! Pillars are worth one tile, statues two and windows three tiles. Bonus points are awarded for completed stars on each player’s playing board and for covering up full sets of the numbers one to four on their player boards (note these require all seven of one number to be coloured). One key difference from the previous two Azul titles, however, is that you get to gather tiles over the course of an entire round before placing them, as opposed to placing tiles as you take them. Your email address will not be published. Change ). The game has a fixed number of rounds, unlike the original title, where the game ends whenever the first player completes a five-tile row on their board. I played the second game (Azul: Stained Glass of Sintra) once but it didn’t really appeal to me in any way. Drop a like down below, and while you’re at it SUBSCRIBE and join the team. There are six colors of tiles in the game, and in each of the six rounds one of the colors is wild. As a variant, players can also use the blank side of the board where the colours of each star are not set until the first tile is placed into them. First is the acquire phase, where players draft tiles. A game of Azul 3 is played over a fixed 6 rounds, and each round is divided into a drafting phase, and then a placement phase. Through several plays with two, three, or four people, I’ve found that you can finish two of the seven stars, and maybe, with a little luck, get one of the additional point bonuses for finishing all of the 1/2/3/4 spaces, but that’s the maximum, and it’s easy to get caught unable to finish a second star because of the random tile draws each round. You may be familiar with the concept if you have played Azul 1 with the Joker Tile promo. Azul Summer Pavilion is the third in a series of games that started with Azul which was released in 2017. Any tiles above four cannot be saved, are discarded and the player discarding them loses one point for each tile discarded. The first difference is that tiles are not placed anywhere once you have drafted them. Coffee shops, pubs, hotel rooms, and more. It’s just that if someone asks me to play any one of the three, it’s Summer Pavilion that I will be grabbing first. Tile placement in Summer Pavilion is done by picking one to six tiles of one colour, covering up a spot on your board matching that number with one of the tiles and discarding the rest. Azul: Summer Pavilion gives you something familiar in the tile selection mechanic, but how the game plays out after that diverges quite a bit from the two preceding titles. For me personally, it became my go to gateway game for introducing new players to the hobby as well as a personal favourite of my wife’s. That makes the game feel like it’s over a round too soon, especially since in a three to four player game there will just about always be someone who was victimized by bad tile draws at the end and couldn’t complete a second star. ( Log Out /  Once a player passes they cannot jump back into this phase. Return to Portugal in the latest tile drafting game from Michael Kisling and Next Move Games. The bakelite tiles are lovely, the cardboard components are all nice too. Have you tried all three versions of Azul? The tiles in this copy of Azul look significantly different from those of the previous two games in the series. The drafting phase is almost identical to Azul 1, however there are two key differences. The Acquire Phase: In turn order, players have two options for drafting tiles. At least it is consolidated into one place. (The red, purple, and yellow tiles have no designs on them, so they may present accessibility issues for people with color blindness.) Finally, ‘wild’ tiles allow players to substitute missing tiles to needed for placement with the wild tile of the round, allowing for some flexibility and and interesting new strategy considerations.

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