Rock Tunnel – for the high movement ability. It’s a shame to lose the 46 initiative of this card (which is actually still quite fast for a Cragheart!). It’s an ok card, so it makes the Level 1 hand. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions. For example on Hatchet’s “Disorienting Barrage” level 1 card, bottom action says: Move 2, (dotted line), all adjacent enemies suffer 1 damage, (dotted line), Move 1, (dotted line), all adjacent enemies suffer 2 damage, (dotted line), Move 1. Looking at the deck, we still have a couple of melee focussed abilities. The only thing the rules says is that “an action is the entire half of a character ability card, performed as a whole.”. I understand that if you’re in a real pickle and need to get away from monster hits that this ability would be useful. Retaliate is great if you’re on the front lines. If you like this Cragheart guide, check out: Brute tank build guide, Scoundrel single target poison guide, Spellweaver Area of Effect guide, Tinkerer crowd control build guide and Mindthief damage with stun build guide. You don’t need this ability unless your group is starved for healing. And I don't think negative conditions are taken into effect when finding a focus, or when finding a target for an ability - they are applied as a last check when that ability is supposed to happen. ._9ZuQyDXhFth1qKJF4KNm8{padding:12px 12px 40px}._2iNJX36LR2tMHx_unzEkVM,._1JmnMJclrTwTPpAip5U_Hm{font-size:16px;font-weight:500;line-height:20px;color:var(--newCommunityTheme-bodyText);margin-bottom:40px;padding-top:4px}._306gA2lxjCHX44ssikUp3O{margin-bottom:32px}._1Omf6afKRpv3RKNCWjIyJ4{font-size:18px;font-weight:500;line-height:22px;border-bottom:2px solid var(--newCommunityTheme-line);color:var(--newCommunityTheme-bodyText);margin-bottom:8px;padding-bottom:8px}._2Ss7VGMX-UPKt9NhFRtgTz{margin-bottom:24px}._3vWu4F9B4X4Yc-Gm86-FMP{border-bottom:1px solid var(--newCommunityTheme-line);margin-bottom:8px;padding-bottom:2px}._3vWu4F9B4X4Yc-Gm86-FMP:last-of-type{border-bottom-width:0}._2qAEe8HGjtHsuKsHqNCa9u{font-size:14px;font-weight:500;line-height:18px;color:var(--newCommunityTheme-bodyText);padding-bottom:8px;padding-top:8px}.c5RWd-O3CYE-XSLdTyjtI{padding:8px 0}._3whORKuQps-WQpSceAyHuF{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px}._1Qk-ka6_CJz1fU3OUfeznu{margin-bottom:8px}._3ds8Wk2l32hr3hLddQshhG{font-weight:500}._1h0r6vtgOzgWtu-GNBO6Yb,._3ds8Wk2l32hr3hLddQshhG{font-size:12px;line-height:16px;color:var(--newCommunityTheme-actionIcon)}._1h0r6vtgOzgWtu-GNBO6Yb{font-weight:400}.horIoLCod23xkzt7MmTpC{font-size:12px;font-weight:400;line-height:16px;color:#ea0027}._33Iw1wpNZ-uhC05tWsB9xi{margin-top:24px}._2M7LQbQxH40ingJ9h9RslL{font-size:12px;font-weight:400;line-height:16px;color:var(--newCommunityTheme-actionIcon);margin-bottom:8px} This card really comes into its own when you upgrade it. Rules & Help. Another would be nice, but not essential. It’s not fantastically strong, but the bonus heal ability makes it versatile. Press J to jump to the feed. The monsters are so in awe that they’ve gone weak at the knees and can’t move. You're missing one of the Mindthief's level 9 cards. mykindofmeeple.com is owned and operated by Emily. If this article helped you, I’d be honoured if you’d say, “Thanks!” with a £3 coffee on Ko-fi. Take our ranged build Cragheart who draws on Earth, for example. Second question: If you use any part of the actions on that half of the card (i.e. A weaker, longer-range version of Crater, Earthen Clod’s top ability is good for when you first enter a room and can’t reach the furthest monsters. Now that we want to manipulate obstacles even more, we want to pick up Avalanche from Level 1 for the create obstacles ability and the Earth generation. So you pay for it. No attack = no disarming. mykindofmeeple.com is a participant in the Amazon Associates Program. Consume Earth for a damage bonus and an extra experience too. Cragheart cards. Use Forceful Storm to +2 to melee damage this round, then use Unstable Upheaval +3 damage, ideally consume Earth from your previous turn too and deal a +5 hit to every monster within 2 hexes of you! Every time you encounter a new group of monsters, make it your priority to send a Dirt Tornado their way. All you need to do is plan 1 turn ahead and get Backup Ammunition on the table for your next turn. An extra target for each of my ranged damage-dealing actions? Awesome app, though! It’s a loss too. This ability isn’t for us. Everyone here is saying this is three separate actions despite the lack of an ability card line. You can deal damage with a top ability from another card and then heal with the bottom ability of this one. From Level 1 to Level 9, you’ll use Massive Boulder frequently for the Earth generation and the directly dealt splash damage.

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