What are your thoughts on the harder FF gamebooks? Fighting Fantasy is a series of single-player fantasy roleplay gamebooks created by Steve Jackson and Ian Livingstone.The first volume in the series was published by Puffin in 1982, with the rights to the franchise eventually being purchased by Wizard Books in 2002. Press question mark to learn the rest of the keyboard shortcuts. However, finding the right numbered keys to open the chest and complete the book was quite the challenge. A hard fight is so much better won. I remember something like that, but I believe it was only an issue in an earlier edition, so it may have been fixed by now. There's a broken link in #57: Revenge of the Vampire that makes it unwinnable. That rings a bell! Which ones did you find difficult? The hardest Fighting Fantasy gamebook I've ever came across. But I agree with the harder ones being fun. A subreddit devoted to gamebooks and e-gamebooks such as the Fighting Fantasy and Lone Wolf series of books and other interactive fiction. Crypt of the Sorcerer suffered from similar issues, especially in the final fight - I think you got instakilled if you got hit twice in a row, so that fight pretty much required cheating since Razaak had such high skill. - in spellbreaker). Personally, I really do love the trickier ones. What are your thoughts on the harder FF gamebooks? Creature of Havoc by Steve Jackson (co-founder) is considered the best Fighting Fantasy gamebook by fans. I remember hearing that Creature of Havoc was actually impossible in one edition, as you'd just go round in circles or something. Discussion of solo RPG gaming, like Tunnels & Trolls, is also acceptable. Anybody who has ever played an FF gamebook, will be familiar with the urge to cheat, to skip ahead a few pages and see if your choice was the correct one (your character using suffering a gruesome death in the process) The benefit this 'hindsight' brought, was a smooth progression through even the toughest dungeon. New comments cannot be posted and votes cannot be cast. Caverns of the Snow Witch was one I found very hard - way too many high skill mandatory fights, skill/luck checks, and a shopping list of items needed if you wanted to get anywhere. I am a bit late to the conversation, but my vote is for the very first Final Fantasy book: Warlock of Firetop Mountain. I only ever played the newer ones (1-29, beginning with Warlock and ending with Howl of the Werewolf). Press J to jump to the feed. You need to fail an early check & cope with absurdity, as well as luck through a RPS sequence at the very end. Hardest Fighting Fantasy Gamebooks? I'm too young for the older ones unfortunately! Getting to the end isn't too difficult. I remember getting super excited when I finally found the right combination. Not that the difficulty mattered in the slightest, Starship Traveller was the first Fighting Fantasy book to leave the comforting log fire of the sword and sorcery setting behind, earning it a fair amount of enmity from fans of the brand, but for me it was a great opportunity to live out my favourite episodes of Doctor Who and Star Trek, and not only as a solo adventurer but the captain himself, a bold leader of men, and … Now that you mention it, I recall a problem with Creature of Havoc early on.. it's been a while! They're still some of the harder ones too! Which books were those? Which books were those? #42: Black Vein Prophecy is very difficult — but might be too surreal for most. Both had mandatory high skill fights if I remember correctly (the mummy and the monster - I think it was called the Kurakill or something? It was one of the last ones I beat despite being one of the first ones I got. It was definitely in an earlier part of the book, in the caves I think? Ah, those were from the original series, right? Do I have it right? It's just that the line is very easy to cross between hard and unfair. iirc, in the version I have, early on, you have a split - you can go and get , and get stuck in loops, or you can find the exit, and later on, you won't be able to complete it. If i remember correctly, Curse of the Mummy and Spellbreaker were revised in the Wizard version because the original Puffin editions were pretty hard! Or was I just a dumb kid when I played it all those years ago? Which ones did you find difficult? I remember hearing that Creature of Havoc was actually impossible in one edition, as you'd just go round in circles or something. It was recently adapted, along with other classic adventures by Jackson and Ian Livingstone, as an audio drama.
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