If you’re the first player to pass, you take the first player marker and change the turn order for the next round. If you wind up with a spade on the left side of one of these tiles in either of these top two spaces, get rid of it, randomly place a different tile, and then shuffle the spade tile back in with the rest, and keep going. Coins: Take a number of Coins from the general supply equal to Their current bonus tile is immediately returned to the pool. Power actions automatically take into account the possibility of sacrificing power. Each Structure has a Power value. will be declined automatically. the Swarmlings for 2 Workers and 3 Coins.). Favor tokens providing the player with special advantages, are likewise shown in the player info. by contacting me directly. and Build” getting 2 free Spades for this purpose. Victory points for certain Structures at the end of a round. Workers: Take a number of Workers from the general supply equal page. Then choose one of the two factions: the front or back of the corresponding Faction board. Unlike earning spades on a power action, you can’t top up this spade count you receive by spending workers, and you can’t build a dwelling on a tile if you successfully use one of these round-end spades to terraform an adjacent tile. your Priests on one such space to advance 3 or 2 spaces (as indicated on the Example: You can only build a dwelling on an empty non-river hex that doesn’t already have a structure on it, and only on the land type that your faction favours. The resources are, in order, victory points, coins, workers, priests, power in the 3 bowls, and steps on the 4 cult tracks. Another Terrain spaces and Structures are considered directly adjacent to The left side of the tile pays out point bonuses during that round when you meet certain objectives – so for example, this one gives you five points for building your stronghold and/or sanctuary this round. to the number of visible Worker symbols on your Dwelling track. When building, take Structures (incl. ), You may wish to put the newly taken Bonus card. Structures from this row are at power level 1, structures along here have a power level of 2, and the big guys have a power level of 3. to transform a Terrain space into your. Public games are games that anyone can join. Place 1 Coin from the general supply on each of the leftover Bonus (The Darklings pay 1 Priest for each missing Spade instead.). This top space on each cult track is reserved for only one player – whoever gets to it first. You can also convert a priest to a worker, or a worker to a coin. -WATER). The third possible action is to lower the cost of spades. and Build” getting 1 free Spade for this purpose. score. The planning tool mostly enforces the rules as the normal game. You may not end up with a negative score when losing Victory points. Indicate a founded Town by choosing and taking a Town tile (see Appendix V) Whenever taking one of these Actions, move a number of Power The Swarmlings get three worker cubes whenever they found a town. This section explains the relations between the Actions. Please all Actions can be taken multiple times during the same Action For all its moving parts, Terra Mystica is a surprisingly simple game to play, but it requires some upfront investment learning its iconography and various mechanics before you can dive in. Alternatively, one Trading house may become a Stronghold. Note: This online implementation uses slightly changed rules! The current and maximum amounts of each building type. Useful for example if you're the They get lots of power as income from their second temple. It’s not necessarily bad for us to That’s 1 movement even if more than one opponent gains proximity power. Depending on the number of players, take the You start the game with some of these goodies to get you going. Trading houses and Temples have a Power value of 2. Click on, The special actions available for this faction. Their dwellings are straight-up more expensive – it costs a lot of money to build on a lake – but they have a higher starting and ongoing income. If nobody was in a position to gain or refuse power, the cultists gain nothing. To 100% this video, click the badge to subscribe, then click the bell to get notifications when i’ve got new stuff. Action, you have to pass and stop taking Actions for the remainder of this round. just create a new one. Not applicable in the beginner's setup. the power is more or equal the setting for declining power. An online addendum to the rules states that if all players refuse to gain power, the cultists themselves gain 1 power. In Terra Mystica, you and your friends each play one of 14 different fantasy factions vying for territorial control over a magical realm. For further details on Favor tiles see They will not have any effect on the turn order (except if they've already passed on the round they're dropped). games you run under the "Games you Administrate" section on the home This tile pays out extra points for your trading houses whenever you pass, for the rest of the game. a given round: by building Dwellings (Action #1), Trading houses, the Stronghold, or the Sanctuary (Action #4). be able to create a game from the New Game page. Improving shipping usually earns you some points right away. You also go through this phase on the 1st round. So the witches can gain 2 power, if they want to. Put your priests and bridges next to your board to form your supply. Also, you may gain less Power to avoid a negative And you can only enter this holy of holies if you’ve built a town. And now, you’re ready to play Terra Mystica! Favor tiles. But you can’t play chess 4-player, and it doesn’t have any dwarves in it. Direct adjacency is easy: hexes are directly adjacent if they’re touching, or if they’re connected by one of your three bridges. If you get more than one spade as a bonus at the end of a round, you can split the spades up to transform multiple tiles. Additional Victory points may be awarded for transforming Terrain spaces (spade symbol) and founding Towns (key symbol). The four tracks – fire, water, earth, and air – all have these round spaces beneath them, and each space can hold a single priest. The power has to charge up before you can use it, though. Some high-level players like to hold a faction auction, using their starting victory points as bidding currency. In order for the mermaids to transform swampland into the lake that they love, they need one spade. Flip this round’s scoring tile over, and start the next round with the income phase. and VP gains without any additional input. Every faction has three bowls filled with purple power. You may exchange Workers for Spades. one another if they share a hexagon edge. When they build their stronghold, they only have to pay 1 additional worker instead of 2 when they tunnel. Clicking the small red cross on the right side of the dwellings, the wooden parts If you’re short spades with either of these abilities, you can pay worker cubes to top up to the number of spades you need… but if you do spend workers, you can’t split the spades into multiple terraforming actions. !endif, depending on whether value is true or false. they want to skip, use the command connect F2:E4). Dwellings) from left to right off your Faction board. The sanctuary has to be part of the town, and the structures still need to be at a power level of 7 or more. current Action phase (called passing). supply and put them on your Faction board. So the witches can gain 2 power, if they want to. That’s a power level of 3 for the sanctuary plus 1 for the dwelling, for a total of 4 possible power to be gained. The sanctuary has to be part of the town, and the structures still need to be at a power level of 7 or more. needed.”. Their expensive stronghold pays out double the magic power, and their pricier sanctuary pays double the priests. during faction selection. Then, in reverse order, everyone places a second dwelling. free Spade for transforming a Terrain space. considered connected. auxiliary Actions. For Dwarves and Fakirs the current tunneling / carpet flight range is shown instead. (Chaos Magicians always get 2 Favor tiles instead of 1.) The game uses the following abbreviations for resources, building To 100% this video, click the badge to subscribe, then click the bell to get notifications when i’ve got new stuff. You can take action #5 to put one of your priests on one of those spots to bump your token up that many spaces.

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