I think that Plaid Hat Games designers are good, but they keep making these awful design decisions in attempt to being innovative. I also like the RPS function of the Colony Battle cards. The Lone Wolf starts each game by randomly selecting one of the eight different Lone Wolf secret objectives. I've played it 3/4 times, and while different, and not necessarily 'better' than the original game (which I think was best - The Long Night made it slightly unbalanced), it was fairly enjoyable. The choices and actions made by the Lone Wolf will impact each game of Warring Colonies in exciting and unexpected ways. The Lone Wolf player belongs to neither colony and is equipped with her own unique objectives and set of mission cards, as well as a home: the Lone Wolf Den. We played the scenario where you win if you win 4 Colony Battles or reduced the other Colony's Morale to 0. Expect to spend over an hour between setup and breakdown. I've played Dead of Winter ~6 times prior to giving this a go, and although I owned the Long Night prior to playing warring colonies, I had only ever played the base game prior to last night. Last week we looked at the latest characters and items, and before that we examined the gameplay features and accompanying objectives of the Warring Colonies variant for 4-11 players. If the lone wolf were able to intervene/interject more somehow during the turns of the colonies, it might add some more power and interest to the lone wolf that would make others consider the lone wolf, more, in their strategies. Whose turn was it? Locked. Yeah I've had one play and found it very dull. And If you really keep track of those cards in Battlestar Galactica its vary borring to be a cylon. Traitor either made it too hard, or not having a traitor made it too easy - meaning that due to random traitor meant there was no way to play a tense game for sure. I also have all the parts for this and haven't gotten it to table yet. The Lone Wolf Den acts as a simplified version of a colony where the Lone Wolf must store her food, manage the waste pile, and keep morale in check. During that storm my secret objective was lost (it had to do with not letting friendly characters die, which was a secret objective that replaced my initial secret objective, due to the outcome of a crossroads card). I played it with 8 total and it was a heavy investment in time. No, but I think the fact that it now team based and the Lone Wolf can basically act as a Kingmaker kind of pushes it from "unbalanced" to "unfun". Also, don't forget to check out Dead of Winter, the new comic from Oni Press arriving this August! I had fun playing "all in" when the enemy team played "surround", effectively bluffing them and as a result winning a critical combat. Break for pizza. It was perfect that we had a Quarterbacker on each team. All rights reserved. © 2020 Plaid Hat Games. This secret objective serves as the driving force behind the Lone Wolf’s decisions, and its completion is the only way for the Lone Wolf to win. Warring Colonies just doesn't seem like it's going to work. Press question mark to learn the rest of the keyboard shortcuts. Play report: 9 player game of Dead of Winter: Warring Colonies (+ Lone Wolf) Setup and Context I sent out invites for a game night and to my surprise I got 9 people to RSVP as attending, so I decided it was time to get Warring Colonies to the table for what would hopefully be an epic battle amongst friends. The setup was a bit tedious, and the breakdown of components back into the base game and the Long Night was even more tedious. Hope escapes you in a sob as you fall to the ground, eyes clenched shut. Someone on my team got bit during their first movement of the game, which was hilarious, haha! Every time I've played, it's only been 4 players (2 on each team). And now Warring Colonies adds crisis decks that harm both colonies, meaning there's no incentive for a colony that does well to do it, if their goal is to defeat the opposition. I would say after the first game round, everyone pretty much understood the game structure, the round structure, and enough of the mechanics to be able to start real strategic play. My colony wasn't able to answer the food contest super quickly. The other colony kept getting everything and we continually got piled on by events and cards. According to the rules PDF on Plaid Hat Games you only include the location decks from the base game and the starter cards from both the base game and TLN. Since all were fairly experienced gamers, and because DoW does such a nice job of implementing mechanics which also express the theme of the game, the learning curve wasn't too steep. Total, close to 4 hours. More rules clarifications. Dead of Winter Warring Colonies requires a Dead of Winter base set to play, and requires both Dead of Winter: A Crossroads Game and Dead of Winter: The Long Night to play the warring colonies variant and the lone wolf module. Join Rodney Smith, Stephen Buonocore, Tom Vasel, Zee Garcia, Jason Levine, and Sam Healey for part two of the Havok in Homestead Gaming Marathon on … She can run away or participate in the combat, choosing a side to support. Good times! Press J to jump to the feed. I found that the decisions were critical enough that everyone was involved in each player turn so it didn't feel like downtime. So basically, you did do it the recommended way. I went through the original decks, and took out the ones that just added zombies to non-colony locations (for the sake of fairness) and then split the others randomly between each colony. I've played a fair bit of the base game and Longest Night has been sitting on my shelf unplayed. New comments cannot be posted and votes cannot be cast. Because we had an odd player count, we also had to include the Lone Wolf game board and cards. Instead of finding food, we found guns and had characters (I was playing Marcus Johnson w/ a Sniper Rifle attached) that were oriented more towards having an advantage in combat. True to DoW, this game delivered fun and tense moments that were shared by all at the table. It felt like there was never any motivation to complete them, since most of the time, if you lose morale then so do the other team. My brother got my waring colonies as a gift and didn’t know I needed the long night. I suppose this could improve for me after more plays. Join our community! But it wasn't NOT fun. This was FUN! It's already a lot to set up and deal with. The Lone Wolf is added when playing the Warring Colonies variant with an odd number of players. Nobody knew whose turn it was to move. Very cool enhanced rock, paper, scissors with 5 actions and which factors in the game's state. DoW was never really balanced from the start (traitor mechanics mess balance, even in the oh-so-loved BSG). ... With Dead of Winter (I played the original a lot, the expansion less) I find the more complexity that gets layered on it the less engaged I am. DoW was never really balanced from the start (traitor mechanics mess balance, even in the oh-so-loved BSG). Although the person that played the Lone Wolf was probably the least experience gamer of the crew, it did seem to me at times like he wasn't involved in the fun of what was going on between the two main colonies as much as the members of those colonies were. I know the original plan from Plaid Hat was to create a series of different games using similar mechanics and instead they struck gold with the first one and just keep hitting us over the head with it. Lone Wolf is a cool idea, but way too swingy and "Kingmaker" style. I don't expect much from it other than a fun experience. You could declare that you are a cylon but the game does not get any better as a cylon. Morale fluctuated a bit, but by about 3/4 through the game the enemy started taking too much damage and morale hits due to character deaths, which put us in the lead by a couple of points. Most of them can be ignored, other than the major one/two. Join our community! I think there's a subtle, but important difference between "surviving longer than the other team" and "trying to kill the other team", and I feel DOW should be more about the former.
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